[Top] | [Contents] | [Index] | [ ? ] |
Crystal Space is an open-source 3D game toolkit. It can be used for a variety of 3D visualization tasks. Many people will probably be interested in using Crystal Space as the basis of a 3D game, for which it is well suited.
This document includes usage instructions, conceptual material, and detailed technical information.
This is edition 95.dev.1 of the Crystal Space manual for Crystal Space version 95.dev, last updated 2 April 2002.
For a list of available topics, see the quick overview, or the full table of contents.
Copyright © 1998, 1999, 2000, 2001 by Jorrit Tyberghein
Copyright © 1998, 1999, 2000 by Andrew Zabolotny
Copyright © 1999, 2000, 2001 by Eric Sunshine
Copyright © 1999, 2000 by Thomas Hieber
Copyright © 1999, 2000 by Seth Galbraith
Copyright © 2001 by Christopher Nelson
Copyright © 2001 by Michael Voase
Copyright © 2000 by Samuel Humphreys
Copyright © 2000 by Martin Geisse
Copyright © 1999 by Alex Pfaffe
Copyright © 1999 by Michael Ewert
Copyright © 1999 by Robert Bate
Copyright © 1998 by Gary Haussmann
Copyright © 2000, 2001 by Philip Wyett
Copyright © 2000, 2001 by Brandon Ehle