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5.6 caltocs Tutorial

Originally written by Brandon Ehle, azverkan@hotmail.com

This tutorial handles the concept of loading skeletally animated characters from 3D Studio MAX into Crystal Space. It assumes that you have a decent knowledge of 3D Studio MAX and Crystal Space.

5.6.1 Install Cal3D exporter plugin for 3D Studio MAX  
5.6.2 Optional: Compiling Cal3D and the Cal3D plugin for 3D Studio MAX  
5.6.3 Exporting the Geometry and Animations from 3D Studio MAX  
5.6.4 Creating the Cal3D model config file  
5.6.5 Optional: Viewing the exported Geometry and Animations in the Cal3D Miniviewer  
5.6.6 Create the Crystal Space Library file containing the Sprite  
5.6.7 Optional: View the Crystal Space Sprite in Viewmesh  
5.6.8 Optional: View the Crystal Space Sprite in Walktest  



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